Star wars episode i game pc download






















Wouldn't a stage featuring R2-D2's ship-fixing escapade have been great?! The final battle between the Gungan and Droid armies is briefly mentioned, unlike the space battle which isn't even alluded to!

Do you think it's any coincidence that LucasArts released Racer and codes to play as a Naboo Fighter in Rogue Squadron at about the same time? Funny that you should have to buy those if you want to indulge in some of the aspects missing from The Phantom Menace. Though the game's faults abound, I couldn't begin to count the number of times I exclaimed, "This is SO cool! What it all comes down to is that the Force is with The Phantom Menace -- but only as much as it is with the Jedi in the game.

Graphics: The FMV scenes and the the few moments of close-up action are spectacular love that view from behind a cannon! Enjoyment: There's nothing more fun than destroying Battle Droid after Battle Droid with your lightsaber How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:. Based on the Pod racing scene that crops up early on in the film, the game puts you in the shoes of the young Anakin Skywalker as he scoots around eight worlds in a choice of 20 Podracers.

Considering both games are to be released simultaneously on PC and PlayStation at the end of May, the decision to create a racer isn't all that surprising -racing is about all the ageing PlayStation can handle, after all. What is surprising is that the games will be released over here well before the actual film.

That situation could change, but there's a danger than some may put off buying, waiting for the film's release before committing to the game. Then again The DC conversion is practically perfect: it's as fast and smooth as you could possibly want it to be.

The graphics are topnotch, and the frame-rate flies along nicely, even in the two-player split-screen mode unfortunately, to meet the April deadline, the team didn't have enough time to implement a four-player option. The Dreamcast version will also have some non-gameplay Internet features you'll be able to post and compare high scores , and LucasArts is planning on revolving some promotions and contests around them.

Now this is podracing! It seems fitting that the most exciting sequence in Episode I has spawned the best game based on the movie. Racer on the Dreamcast is a direct port of the PC version, which results in a far better game than the N64 cartridge. Still, it does succumb to the same problem that plagues almost every PC-to-DC port: quick and dirty conversion.

While the game is a beautiful, fast and exciting experience, it's a shame that LucasArts didn't take the time to optimize it a little for the Dreamcast.

The simple craft and level models make the DC version feel like it was made for low-end Pentium computers. Even so, Episode I Racer won't disappoint any Star Wars fan who craves to relive the speed and excitement of the racing sequence from the movie. The frame-rate is fast and smooth, creating an awesome sensation of speed.

Playing through the championship mode allows you to unlock dozens of tracks, new podracers and drivers. Couple that with the fact that you can buy Pod upgrades with your winnings and you have a seriously customizable racing game on your hands.

The two-player mode suffers a little in the frame-rate department, but it's still fast and furious racing. Players can even upload their top scores to the Sega Web site. All in all, this is a game that Star Wars freaks will play no matter what the reviews say, but it's also a game casual racing fans should definitely check out. At first glance, Racer's incredible speed will make your jaw drop.

In fact. I've never seen a faster racing game on the consoles. The graphics are pretty good, too except for a couple of chunky textures. Once you play Racer for a while though, the excitement will lull. Basically, it's a bare-bones port of the PC version.

So that means the courses are very interesting, there are a lot of pods and pod upgrades and the Al is ridiculously easy until later levels. That's more or less the story. The game does have a couple of DC-exclusive bells and whistles--specifically, the ability to post high scores and talk to other Racer chums online. Not a huge deal, but kind of neat. Ah, finally a game that restores my belief that The Force can exist in a good video game. Racers are a dime a dozen these days, but I have to say that this is a unique racing game with its own merits outside of the Star Wars license.

Sure, it helps to have "Duel of the Fates" trumpeting melodramatically as you scream down tunnels, but it's only icing on the cake. Plenty of well-designed tracks keep the game interesting, and I think the learning curve is just about right--which is important since this is a very fast game.

But really, it was slamming young Anakin's pod into a wall at mph that really sold me on Episode I Racer. LucasArts has a surprise for gamers and Star Wars fans alike. This means you'll be able to see the movie if you can brave the long lines , then prolong the experience with gameplay. We got an early look at the titles, and both PlayStation and N64 owners should be happy--the games took strong on both systems! A long time ago on a PlayStation near you, LucasArts developers were hard at work on a game that not only uses the Phantom Menace story to advance the action, but also follows it faithfully for the entire game.

From here, things become even more exciting. According to Joel Driskin, product marketing manager at LucasArts, the game also features non-linear play and no hard-time constraints, which means you're not on the clock to finish a mission, so you can pretty much explore anywhere you want. In fact, you get to do it all in this game: solve puzzles, combat opponents, and find clues. Segments of the game have a definite RPG feel, such as the partwhere Obi-Wan bargains for engine parts in Mos Espa while trying to keep the peace in a hostile cantina.

There are also search missions that require you to bring a character safely to the end of the level, like when you rescue Queen Padme. Obi-Wan Kenobi is a definite--and the one playable character we saw in the demo--and we suspect that Qui-Gon, Anakin Skywalker, and possibly Darth Maul could be in the lineup.

A variety of characters seems likely, given that you'll use the very un-Jedi-like blaster, along with lightsabers and Force Powers that let you use the Force to pull weapons and items toward you.

The action and exploration will occur through roughly 12 levels with the games ending matching the movie's. As well it should be. Never in video game history has a movie debuted simultaneously with two separate and distinct video games.

A lot is riding on The Phantom Menace. If the movie is terrific and millions rush to theaters to see it, the game had better draw at least an equal amount of admiration--especially amongst hardcore Star Wars fans, who are as picky as Siamese cats. As Tom Sarris, public relations manager at LucasArts, states, "You won't see us advertise the games at the movie premieres or at any theaters in general. We certainly don't want to cheapen the experience of The Phantom Menace as a moviegoing phenomenon.

We prefer to enhance it for the crossover Star Wars fan and video garner" It looks like the Force is with LucasArts once again. LucasArts had a pretty good racing game on its drawing board for a while, but no franchise juggernaut to help propel the game, like Dark Forces and Masters of Teras Kasi did.

Just as the project was nearing completion, it was determined that there would be a racing sequence in The Phantom Menace. The glare from the light bulbs popping over peoples heads was blinding, and Star Wars Episode I: Racer was born. Led by Obi-Wan Kenobi, young Jedi pupil Anakin Skywalker prepares for a long and dangerous journey, during which Skywalker's talents as a skilled pilot take shape. In one of the most exciting sequences in the long-awaited prequel, young Anakin pilots a pod-racer in a thrilling Ben-Hur-esque race against the galaxy's toughest pilots.

This sequence, sure to thrill moviegoers this summer, has evolved into a full-fledged racing game, available this May on the Nintendo 64 and the PC. Gamers will experience the thrill and excitement of the pod-racing sequence in a Wipeout -style tournament and circuit racing game, complete with more than 21 pod-racers.

The action takes place on over seven worlds for a total of 21 tracks; there will also be hidden and mirror tracks as well as a few hidden pod-racers for extra depth. But first, the question must be asked: "What the hell is a pod-racer? On top of that, she seems content to stand in the middle of the street and get drilled with laserfire the entire time.

However, she does often manage to survive since the point blank shots usually just 'graze her shoulder. While generally helpful, he seemed obsessed with running straight into a wall when I needed him most!

I'd do whatever I could to make him budge but nothing was going to stop him from making his way through that solid marble. My final gripe is with what the game lacks. There was great potential for a more varied style of gameplay with events that were often represented through FMV cut-scenes beautiful as they may have been.

Extra stages could have easily been based upon the swim down to Otoh Gunga, the trip through the planet core in a bongo, the Podrace, and escaping the blockade of Naboo in that sleek chrome ship.

Wouldn't a stage featuring R2-D2's ship-fixing escapade have been great?! The final battle between the Gungan and Droid armies is briefly mentioned, unlike the space battle which isn't even alluded to! Do you think it's any coincidence that LucasArts released Racer and codes to play as a Naboo Fighter in Rogue Squadron at about the same time? Funny that you should have to buy those if you want to indulge in some of the aspects missing from The Phantom Menace.

Though the game's faults abound, I couldn't begin to count the number of times I exclaimed, 'This is SO cool! What it all comes down to is that the Force is with The Phantom Menace -- but only as much as it is with the Jedi in the game.

Graphics: The FMV scenes and the the few moments of close-up action are spectacular love that view from behind a cannon! Enjoyment: There's nothing more fun than destroying Battle Droid after Battle Droid with your lightsaber If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it. The gameplay is presented by many tracks on different planets and includes all the characters of the racers from the film.

At the same time, new heroes were added specifically for the game.. Under the main character he is equipped with a special accelerator that can be activated at any time.

If you leave the accelerator in active mode for a long time, then the vehicle may overheat and be damaged. The general look of this game is done well. The characters and various objects are all easily recognizable. There are a variety of neat special effects such as the glow of the lightsaber, large explosions, and lightning bolts shocking droids, amongst many others. The movement in the game is very fluid. Much like the movie, there are a wide variety of nicely rendered environments that the characters will traverse.

The sound effects in this game are wonderful and there are a lot of them. I was particularly impressed with the sounds of the lightsaber. The voices in this game are very similar to the actual actors. In some cases, such as Anakin and Jar Jar, the actual actors from the movie performed the voices for the game. The music in the game sounds just as good as the movie. In general, if you like the way the movie sounded, you'll like the way this game sounds.

This is an instruction book you will likely want to read. While figuring out the general controls is simple enough, there is a lot of information pertaining to items available, different weapons, different characters, and the various levels amongst other things.

This game is a must have for any action-adventure or Star Wars gaming fan. The game plays wonderfully and offers a nice challenge for a wide variety of skill levels, yet is not overly difficult. Phantom Menace will keep you occupied for quite a while with the amount of levels available and the time it takes to finish them.

Other than that, this game is loads of fun, which is why I give it a score of It echoes a simpler time when we could get ourselves lost in our own imaginations.

Admit it, you used to picture yourself in the cockpit of a X-Wing Fighter going after the Death Star or maybe just laying some ground fire around Yoda's little hut. Back then, the best way to find yourself as a character within George Lucas' galaxy was to daydream of snow-speeders on Hoth as you held tightly on to your little 6-inch action figures. With the recent release of Star Wars Episode 1: The Phantom Menace , kids today are lucky enough to have enough technology to get lost in the world of Star Wars Who's lucky enough to bring this to us?

George Lucas and his talented team at LucasArts. And believe-you-me, after watching the movie I HAD to have this game. The premise is quite simple -- even simpler if you have already seen the movie. You have a podracer, you have a track, and you have to go around in a circle and hope to end up ahead of the pack. What's a podracer? Well, for the 17 of you that are going to wait to rent the movie on video, it's a futuristic version of the dogsled.

Imagine two huge like engines tethered to your sled pod , held together by a plasma-energy beam. Surprisingly, the design of these podracers "almost" makes sense. LucasArts also does a great job representing the physics that would be involved while playing the game. What's a podrace? Well, it's a race with You have these podracers and you race them against other podracers, um You have over 21 podracers to choose from.

All of these are distinct in their styling, handling and drivers. You get to race on multiple tracks strung across eight distinct planets, each with its own theme and style of racing. As you successfully finish each race, you will gain Trugats money that enable you to upgrade your podracer and prepare for the next race. Finish first and a new podracer is unveiled that you can use for future races. This is where the "storyline" in Racer starts to get iffy. You never really get a sense of belonging to your pilot or podracer.

Since you can choose from multiple pods and multiple pilots, it kind of lacks continuity. I would have liked to see the same pilot used and you be allowed to upgrade from there.

If you decided to try a different "character" from the movie, you could have chosen that pilot at the start of the career. How does it play? Simply put, if nothing else, Racer simulates speed better than any other game I have ever played. It's a hard thing to describe in words As you may have read in my other reviews, I am a big fan of force-feedback.

If implemented correctly, this can entrance me into a state where my joystick becomes an extension of my persona Racer does this oh-so-well and has now become my 'reference'?

I cannot believe how good Racer translates the physics and handling of the podracers through a simple joystick. From G-forces and failing engines to running smack-dab into a canyon wall, it's all there in its lap-slapping, wrist-wreaking glory. The interface for preparing for a race, upgrading your podracer, and just about anything other than actually racing is confusing as all get out. At first, before reading the manual, I would just get mad and go on to the next race. After reading the manual, it started to make sense You see, in some menus you need to use the mouse; in others, the keyboard; in others only the game controller seems to work.

I ended up juggling so many peripherals around to upgrade my pod that I wound up ctrl-alt-elbowing my way into a frenzy. Coincidently, LucasArts posted a little blurb on their support site about this shortcoming. What's their answer? Allow me to quote: "For navigating through the interface we recommend using the keyboard and mouse; joysticks, gamepads and wheels are not fully supported for the Front End interface.

You can interact with some items using the mouse and others with the keyboard. We recommend exploring the various menus thoroughly to find a method of getting around that suits you best. I need to explore and see which controls work and which do not? Funny how when I get stuck, it's the joystick that gets me out of the jam -- something that isn't "fully supported.

I'll admit though, once you "explore" and "memorize" how to get through various screens, there is a lot to be done. The interface provides a lot of flexibility, but isn't fully realized compared to the quality of the race sequences. So the game goes like this: Race, win, race, win, upgrade, race, lose, upgrade, re-race, win, and so on.



0コメント

  • 1000 / 1000