Star wars battlefront 2 tactical enhanced combat mod download






















Extra weapons such as long rifles and customized carbines show up in loadouts, and laser behavior is slightly tweaked for reduced accuracy on full auto with a danger of overheating. Your mob of Jango dupes will now be a noticeably more distinguishable mob of Jango dupes. The sheer size of Dark Times II nearly rivals the Conversion Pack, so there might be space issues with having both installed alongside other mods. Battlefront 2 tends to get snotty if it detects more than missions. A more complex lightsaber system with light, heavy, and Force combo attacks replaces the simple slash-and-block default controls.

I particularly enjoy Wave mode: a single hero squaring off against waves of common enemies, challenging fun for slaughtering hordes of AI without risk of friendly fire. Best of all, a full Galactic Conquest campaign of about 10 maps rounds out the mod with objective-based missions charting the journeys of a special Rebel commando detachment under the command of Luke Skywalker himself. Evolved is your go-to graphical overhaul mod, then. The attention to detail is astounding, a transformative sweep of the Rebel Alliance into the Systems Alliance deploying N7 battalions against convincingly detailed Geth and Collector armies.

Did you enjoy Mass Effect? Get this. Never played Mass Effect? Get this and then play Mass Effect, silly. Do you like mods? On the surface, Ultimate Battlefront seems like just another garden-variety clone trooper mod. Once you hit the class selection screen, things turn interesting. The mod randomizes available units and heroes on a per-round frequency; your vehicle repairman might be replaced by a mine-laying combat engineer, for instance, or a heavy gunner turns into a vibroblade-waving berserker.

No two matches play the same as a result, and the challenge of victory becomes surprisingly steep due to constantly adapting to whatever forces you have available. Still, when it comes to the gritty details of zappy warfare, the Tactical Enhanced Combat Mod does the best job of approximating how devastating fighting with amplified light might actually be. It also exponentially cranks up the difficulty. Run-and-gun blitzes of traditional Battlefront 2 play are shelved for more cautious, cover-based combat.

Killing sprees thusly feel more rewarding, and it feels especially heroic to survive a full battle as a single, fragile grunt.

It may look like a couple blocky underwater domes, but Aquilaris: Deep Sea is a fantastically well-paced tale of subterfuge and sabotage. Infiltrate an Imperial base as an undercover Rebel in search of critical military intel; success depends on sticking to your cover identity and not going in guns blazing. Their Uniforms blend better with the environment what makes them a hard to fight enemy and their weaponary has neither strengthes nor weaknesses and is reliable in any situation.

They also carry concussion grenades so they are even able to defend themselves against Imperial Armored Troops. They are equipped with Rocketlaunchers, blaster pistols and thermal detonators. Furthermore they are equipped with remote controlled explosives to engage Imperial Armory in close combat. Their wrist blaster - which has two modes of fire is a devistating anti-infantry weapon while their wrist rockets also give them a good punch against vehicles.

They are most effective when combined with B-1 because while the B-2 have enough firepower to strike a hole into the enemy's defence the B-1 are fast enough to use these holes. They are equipped with sniper rifles, blaster pistols, thermal detonators and reconnaissance droids.

They wear light armor. They are responsable for the defence by building defensive turrets, placing autotrurrets and building mine fields; they repair their faction's droids and vehicles to keep them ready for combat and they clear enemy minefields since they are immune to mines.

They are equipped with blaster rifles, fusion cutters, auto-turrets and mines. Instead of a blaster rifle he is armed with a sonic blaster. They wear light armor and can give supllies to his men. Their Radar is more advanced than that of any other unit. He can raise hope in his man so that they might ignore their wounds. He can order his men to caution so that they'll take less dammage.

In contrast to other officer units it is very heavily armored. He is equipped with an arc caster that - if you charge it - attacks several targets at once, a commando pistol and thermal detonators.

He also wears heavy body armor, which makes him slower but tougher. He also wears very heavy body armor, which makes him slower but far tougher. His EMP-Rocketlauncher gives him a serious amount of firepower. The light commando carbine is a tricky emergency weapon because it overheats almost imediatly when used wrong.

He wears heavy body armor which makes him tougher but slower. Otherwise they will very likely blow it up before the shield is set up. When the shield is ready the most dangerous enemies are emp-weapons. They are responsible for boarding enemy capital ships or destroy enemy boarding parties.

Changes in equipment: - Blaster Carbine: It's the blaster rifle from the unmodded game. It overheats realy fast if used wrong. Comments on this File There are no comments yet.



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